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But what the heck is going on, exactly? Simple: The producers of a game or film want to transmit the complex motion of the performer’s body (and face) to an animated character. You probably get that motion capture involves performers prancing around in tights that have ping-pong balls attached. But what is mocap, exactly, and how is it done? Will it ever replace live actors or put 3D animators out of business? To answer all that, let’s head back in time 100 years.
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And let’s not forget games - The Last of Us has some of the best mocap done in any medium and Electronic Arts has used the technique since Madden NFL ’94.
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Now, let’s forget all that and move forward to a time when the tech started hitting its stride - from Lord of the Rings’ Gollum to Avatar to The Avengers’ Hulk. I know these aren’t pleasant memories, but new technology like motion capture (mocap) can be… awkward in its youth.
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Picture Jar Jar Binks or Polar Express, movies that put the “Uncanny Valley” on the map. Close your eyes and go back… back in time.
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